About
Welcome to the Sonic and Digital Universe of Andrew Doss
To truly understand the art you're about to experience, you have to travel back to the Atlanta International Airport in the 1980s. Step off a flight, descend to the underground transit mall, and you'd hear a distinct, beautifully eerie computerized voice instructing passengers to move toward the doors. For most, it was background noise. For a young Andrew Doss, it was a foundational text. Decades later, that exact transit voice was immortalized in Andrew's instrumental track "Concourse B"—a song that now plays on a loop at the Delta Flight Museum in Atlanta, bridging the gap between historical artifact and retro-futuristic art.
"I took piano lessons from age five to age 15," Andrew reflects. "I was always great at playing by ear, so that's the skill I focused on. I would get my piano teachers to play new songs for me, and then I could play them back pretty easily."
That razor-sharp ear has transformed the Acworth, Georgia-based musician into one of the underground's most fascinatingly prolific synthesists. Operating at the intersection of part mad scientist and part sonic archivist, Andrew has dedicated his life to the tactile, neon-drenched golden era of electronic music, classic rock—and now, interactive retro gaming.
The Arcade: Where 8-Bit Pixels Meet Classic Synths
As you explore this site, you'll find that Andrew treats both keyboards and code as time machines. Recently, he has expanded his creative outlet into the world of game development, channeling a deep love for 1980s classic arcade gaming into fully playable online indie titles. Merging original coding, custom pixel art, and his own synthesized soundtracks, his games reflect the exact same thematic fixations found in his discography.
Head over to the GAMES page to explore these worlds:
The Airline Industry Influence: If you love "Concourse B," you can dive straight into Runway Rush, an addictive, Frogger-inspired arcade clone. Here, players take on the role of guiding five unique passengers through a chaotic, crowded terminal concourse and across a live, active runway to reach their departure gates before the clock runs out.
The Lovecraft Arcade: Andrew's fascination with cosmic horror doesn't stop with his 2025 album Unearthed. He has translated that same H.P. Lovecraft-inspired dread into interactive software, creating brooding, retro-style games where players can navigate eerie pixels and dodge cosmic terrors to the beat of dark electronic wave music.
The Corgi Carnival: On the lighter side of the spectrum, Andrew's beloved Welsh Corgis take center stage in projects like Jasper Junction and the whimsical Corgi Carnival. These titles fuse classic physics-based arcade mechanics with livestock-herding and carnival-style mini-games, proving that a great hook works just as well in a video game as it does in a pop song.
A Diverse Creative Output
Beyond the arcade cabinet, Andrew's musical catalog continues to grow at a dizzying pace. On the music pages, you can plunge into cosmic dread with tracks like "Exham Priory" and "Thine Enemy's Skull." Elsewhere, you'll find his deeply humanistic, vulnerable electronic albums like All At Once and Meraki, alongside a steady stream of standalone singles exploring everything from the existential dread of "Artificial Intelligence" to the cinematic expanse of "Flower In A Firestorm" and "City Of Never."
But if you want to hear Andrew at his most visceral, queue up his latest offering, Live Werks. The seven-song live album strips away the studio insulation, capturing him letting loose on his rig. From the propulsive driving rhythm of "Machinery Of The World" to the nostalgic ache of "Cassette Generation," Live Werks is the definitive document of a musician who lives to perform.
That raw energy makes perfect sense when you realize Andrew isn't just a studio wizard; he's a seasoned road warrior of the live circuit. When he isn't shaping ambient soundscapes or programming sprite sheets in his studio, he's nailing the iconic, high-stakes keyboard textures of classic rock and new wave on stages across the region. He holds down the keys for Atlanta's premier Foreigner tribute band, Head Games, and handles the essential sonic programming for the Sammy Hagar tribute act, Can't Drive 55. Whether he's tearing through the frantic organ solo of "Cold As Ice" or translating the driving synth-pop of Kraftwerk, Devo, and Duran Duran, his music is backed by the influence of synth-royalty: Tangerine Dream, Howard Jones, Thomas Dolby, and Jean-Michel Jarre.
Andrew's work interfaces seamlessly with the world, driven by an unyielding, blue-collar work ethic. Whether he's migrating his live rig from Apple Mainstage to a hardware Korg Nautilus, designing retro gameplay mechanics, or listening to his favorite classic albums while programming, the goal remains the same: building immersive environments.
Whether he is taking you back to a 1980s airport terminal, dragging you down into a symphony of madness, or rocking an outdoor amphitheater, Andrew Doss remains a purist of the groove. In an era where digital perfection is bought with a click, he is still turning real knobs, chasing real frequencies, and keeping the heart of the cassette generation beating loud and clear.